Progression

Money, three-item loadouts, and both shops

How money is paid, what the Break Room multiplies, and the difference between the Lobby Shop, Black Market, and in-run terminals.

Money, three-item loadouts, and both shops

How money is paid, what the Break Room multiplies, and the difference between the Lobby Shop, Black Market, and in-run terminals.

Money is the persistent currency. A floor pays a 0–1 base reward. A task pays a 0–2 base reward. Holding more consumables does not raise the payout. A Break Room exit multiplies the whole run's earnings by 1.5x. Dealmakers and NEO Dealmakers are the starters the current guide names as extra money sources. Exact bonus formulas were not restated there.

Where gear comes from

  • Lobby Shop, beside the Terminal. The Shopkeeper sells starters and a set of pre-run consumables. You can use it at any best depth.
  • Black Market, after your first Floor 30. Talk to the Dancing Shopkeeper and ask to see something different. Kingpin runs the market inside the Pocket Dimension. Smile can be spoken to when you want to leave.
  • Badges and 100% Bestiary entries unlock starters that are not in those shops. Rose of Envy is the confirmed Envy reward. Do not trust a pre-recode price list for the rest. Shop prices on older pages disagree with each other, and the Holy Update notes are not public yet.
  • Floor pickups and the Dealer's Shop, which sells consumables for Pentacoins during a run.

Bring at most 3 starters and 15 consumables. Starters are Active, Passive, or Hybrid. The useful comparison is what the item changes, not its star display alone.

A sensible buy order

  1. Learn one cheap Lobby Shop active and one cheap passive before you save for the Black Market. The Camera is the documented way to photograph an entity for Bestiary information, alongside dying to it (4–6% base info) and information consumables.
  2. Do not buy a third starter you cannot explain. Three slots is the whole build.
  3. Spend consumables on dangerous entities in the mid and late game. Hoarding them into a death deletes them.
  4. Use the Break Room when the run is already a success and you want the 1.5x, not when you are one task from a personal best you care about more than cash.

Upgrades inside the run

An upgrade terminal can spawn on a floor. Using it blacks out the screen and queues a choice. On the ride to the next floor the team votes, and only the winning upgrade applies. Mechanics Tier 3 is the one that cuts the task quota by 1. Big Bad is the upgrade that can force a boss floor. The full upgrade list is longer than those two confirmed effects.

FAQ

Frequently Asked Questions

How do I leave a floor?

Finish the required tasks, then board the elevator during the 60-second reboarding window. If every living Delver is inside early, the elevator descends immediately. Anyone left outside is left behind.

How many items can I bring?

Three starter items and up to 15 consumables. Starters come from the Lobby Shop, the Black Market after Floor 30, badge unlocks, and completed Bestiary entries. Consumables are picked up on floors or bought before a run.

When does the Black Market unlock?

Reach Floor 30 once, then talk to the Dancing Shopkeeper in the Lobby Shop and ask to see something different. That opens the Pocket Dimension, where Kingpin runs the Black Market.

Are there Depth Spelunking codes?

No. There is no promo-code box. Papers on the floor are clues for Keypad and Colours Keypad tasks, and they are limited to one code-paper task per floor.

What did the Holy Update change?

The Roblox place was retitled and updated on 7 November 2026. Public pages were holding new Holy Update mechanics until a documentation grace period ending 13 November 2026 at 17:30 UTC, so this site does not describe unpublished changes.