Stats

Stats, fear, and priority

Starting walk speed is 17, sprint drain scales with run speed, and high fear is what calls The Hat Man.

Stats, fear, and priority

Starting walk speed is 17, sprint drain scales with run speed, and high fear is what calls The Hat Man.

Open stats with T or the bottom-left button. These are the starting values on the current guide. Older pages that say 16 walkspeed, or run speed equal to walk speed plus 7, are out of date.

Stat Start What it changes
Walk speed 17 Base movement. Items raise it. Traps and debuffs cut it.
Run speed walk speed + 10 Sprint speed.
Stamina 100 max, regen 1 per second while not sprinting Sprint drain is 0.2 x run speed per second.
Battery 100 max Spent by the flashlight, some actives, and Night Vision Goggles.
Health 100 max End of a floor heals 5%, and the heal is at least 5. At 0 you die.
Fear 0 to 100 Rises near entities, during chases, from some items, and from traps. It falls over time. Holding high fear too long summons The Hat Man.
Luck — Strengthens items such as Dealmakers. Server luck is everyone's luck added together, then divided by 10, shown in brackets. It raises the chance of rarer floors and entities.
Priority 0 Positive priority makes entities spot you from farther away, and they prefer higher-priority targets. Negative priority shortens detection.

The Minesweeper fail debuff is a concrete priority spike: +5 priority, -5 speed, -5 luck for 20 seconds. The flashlight is a smaller, separate case in player discussion, and the current controls page does not give it a priority number, so this guide does not invent one.

Health loss also comes from traps, some entity attacks, and some starters. Lungwort's spore is 5 damage. Envy's spear is 50. An explosive generator fail is 50 plus five traumas. Most entities do not instantly kill. Envy's contact hit is one of the published exceptions.

FAQ

Frequently Asked Questions

How do I leave a floor?

Finish the required tasks, then board the elevator during the 60-second reboarding window. If every living Delver is inside early, the elevator descends immediately. Anyone left outside is left behind.

How many items can I bring?

Three starter items and up to 15 consumables. Starters come from the Lobby Shop, the Black Market after Floor 30, badge unlocks, and completed Bestiary entries. Consumables are picked up on floors or bought before a run.

When does the Black Market unlock?

Reach Floor 30 once, then talk to the Dancing Shopkeeper in the Lobby Shop and ask to see something different. That opens the Pocket Dimension, where Kingpin runs the Black Market.

Are there Depth Spelunking codes?

No. There is no promo-code box. Papers on the floor are clues for Keypad and Colours Keypad tasks, and they are limited to one code-paper task per floor.

What did the Holy Update change?

The Roblox place was retitled and updated on 7 November 2026. Public pages were holding new Holy Update mechanics until a documentation grace period ending 13 November 2026 at 17:30 UTC, so this site does not describe unpublished changes.