What S through C mean
This board is an editing map of the Bestiary point table. It is not an official power ranking, and a 1-point entity can still end a run when the map is tight or the pack is stacked.
S tier
Player decision Treat a 4-point spawn as the whole pack. Do not also expect a second hunter on a small or medium floor.
Player decision Same budget rule as the other 4-point entities. Specific aim behavior is not restated on the current bestiary overview.
Player decision Do not assume Floor 2 is only a Drone. Unusual entities have no minimum floor.
Player decision Budget it as a solo threat on most mid floors.
Player decision During the seasonal modifier, expect it more often than its base weight.
Player decision They cannot appear on the earliest floors, then they take a full 4-point budget.
A tier
Player decision A 3-point roll is the entire medium Floor 10 budget.
Player decision Check corners before a long minigame. Quiet does not mean the floor is empty.
Player decision Move away after a task resolves. Crouch lowers footstep noise, but the task itself is still a sound.
B tier
Player decision Fits beside a 1-point entity on a 3-point floor.
Player decision It is a mid-depth add, not an opening-floor entity.
Player decision Dodge sideways. Its hearing is poor, so footsteps are less of a tell than its sight.
Player decision Count it in the budget. Do not invent a counter from the name.
Player decision Keep line of sight while backing up, and have real teammates hold an item.
Player decision A 2-point rare can share a floor with one 1-point entity.
Player decision High server luck makes this and the unusual entities more likely. It is not floor-locked.
Player decision Same early-floor warning as Console, at a lower point cost.
Player decision Budget it like Smile. The overview does not give a separate attack.
C tier
Player decision Use doors and distance. Three of them are a legal 3-point floor.
Player decision Dodge at range. Getting reeled through traps is the extra danger.
Player decision It is cheap to add beside a 2-point entity. The overview does not give a solo counter.
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